Registration and payments
How to Use Registration Coupon Codes
Create a fixed or percentage registration coupon with dates, limits, season scope, and a tested checkout total.
The short answer
Create the coupon from the selected registration setup, choose a fixed or percentage discount, restrict it by season, date, usage, or amount where available, and test the checkout total before distributing the code. A coupon should never reduce the balance in a way the league has not approved.
Before you start
- Administrator access.
- A season registration fee.
- An approved discount amount and eligibility policy.
- A unique code that is not easy to guess when access is limited.
Step-by-step instructions
Define the offer
Write the eligible group, discount type, value, start and end dates, and maximum uses before creating the code.
Open registration settings
Choose the correct league and season in Registrations and locate coupon or discount controls.
Create the code
Enter the code and fixed or percentage value. Apply season, date, usage, and amount controls that match the written offer.
Check fee interactions
Test the code against full payment and any eligible installment choice. Verify the final balance and first amount due.
Share narrowly
Distribute the code only to the intended audience and include its expiry and eligibility rules.
Monitor redemption
Review registrations and usage counts. Disable or expire the code if the offer ends or is shared beyond its intended group.
What success looks like
Common errors and fixes
The code is rejected
Check spelling, active dates, season scope, usage limits, and whether the registration is eligible.
The discount is too large
Disable the code, correct its fixed or percentage value, and review affected registrations before reopening it.
Installment totals look wrong
Recalculate the discounted balance and test the plan again before sharing the code.
Where this lives in LeagueArc
- Product area
- Registrations > Settings
- Access
- Administrators configure; eligible registrants redeem
- Records affected
- Coupon configuration, redemption, Registration, and payment totals
- Data boundary
- Organization, league, and season controls